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I bought the mobile version and I can't download it from asset store
Is Unistorm Mobile still available in the Asset Store? (Google translator)
I did the tests again and the water keeps fading like it's moving down
Hi, I'm having a problem with the water, it disappears when the camera goes away on the android. [IMG] [IMG]
Could you send me the script with all the code?
fader.FadeIntoLevel("LoadingScreen"); I have modified only those parts of the integration with the Invector
I'm having this error when I press the load button. NullReferenceException: Object reference not set to an instance of an object...
I solved the problem by reopening the scene again but the following error appears "NullReferenceException: Do not create your own module...
In the Save Player Data script when I save on a sunny day and load on a rainy day the rain clouds keep popping up. Is there any way to take out...
Is there any way to make the player spawn in the position that was saved?(Google Translate)
Which version of the invector is compatible? I'm having some errors with the latest version
Could you tell me some AI that does not use navmesh?
Is there any asset that divides the navmesh and loads them separately? (Google Translate)
would not be to increase fps, but rather to decrease the spikes in profiler
Is there any way to make the script terrain culling system work with meshes?(Google Translate)
I solved the problem by using the Safe Place Prefab replacing the Mesh by a Terrain.Thanks
[IMG] How do I get the villages out of the water?(Google Translate) https://imgur.com/a/77Z5M09
rain is not appearing on the mobile version
I solved the problem by using the Safe Place Prefab replacing the Mesh by a Terrain(using Google Translate)
Is there a compatible AI Spawner system with the World Streamer? I am using Crux, but it gives the error: "No Terrain Found, Crux disabled"(using...