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I had an issue with the above, so i tested with a seperate scene, create a gameobject as the firer and another gameobject as target. In the firer,...
Hi Eric, I 've being looking around for a compatible Behavior Tree solution that is able to work with the following components; 1) Unity 2D top...
Hi, when i copied over NavMeshComponents, Unity prompted "UnityEditor.PrefabUtility" does not contain a definition for...
Hi, I've seen that Unity supports both platforms, may I know if there are any issues in developing and allowing both to complement each other...
Hi Eilot, For the behavior, here's what i intend to implement; 1) if agent can see its target, move towards target 2) however, if at any time,...
Thank you for the reply! Another noobie question, since I'm working on a top-down 2D project, I notice when i tried to use place waypoints, and...
Hi Eliot! I had the same problem due to using AStar pathfinding, and I used your above suggestion to get around the issue for both RVOController...
Hi! Love your work on Tortuga! I am also trying to start development on a pinball game, albeit in 2D instead of 3D. I manage to fix some of the...