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Hi, I have the same issue: tried out the new input system, but wanted to go back to the old one. Removed the package and now I got these errors...
Hey nuverian :), are there any news about the improved agent-avoidance and a tilemap/composite-collider compability? Because I really need those...
If you want the colliders to collide physically and not just to trigger you need to uncheck the Is Trigger checkbox. You can also read more about...
Is it Collider 2D and not just Collider? And is Trigger set to false? You could post a screenshot if this doesn't help.
Is it possible to have only one motion field playing in the blend tree (wherever the value is nearest the animation gets played and the others...
Hi, I'm interested in buying this asset, only a small question. Are there plans to add support for Linux and consoles (esp. xboxOne and ps4)? I've...
On Start you're trying to get the Animator from myAnim and not referencing the Animator to myAnim. Try: void Start () { myAnim =...
I've recently started to use the new tilemap system for my 2D game and I'm trying to create colliders with tilemaps but the Composite Collider...
Hi :) Will there be Composite Collider support? I'm working with the new tilemap system and it would be great if we could create SF Polygons with...
Hey, me again.:D Do you have an idea when there will be an update with improved agent avoidance? Because it's really annoying that all my...
Thanks for your answer :) Yeah, I guess the second screenshot was from the time where I did the negative offset, not the best approach. Regarding...
Hi, i have some problems with this pathfinding in my game. Firstly whenever I create a PolygonCollider2D as an obstacle the grey lines are inside...
Hi, I just bought this asset and it's working nicely so far. I only have an issue at the moment, it would be great if you could help me here :)....