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Thanks I think I found issue , it's my bad , my code wirte own culling. I forgot it.
I'm using API like this , Graphics.DrawMesh(mesh, _matrix, material, 0, cam); And I also scale mesh by _matrix, And I guess Frustum culling is...
I'm using Graphics.DrawMesh(mesh, _matrix, material, 0, cam); this API , And I set mesh bounds to max , It's still culling. How can I do?
Can you post your code? Thanks
What is "un-displaced mesh vertices" mean ?
[ATTACH] Share this case. it's happend on UGUI Text Outline. o_O
Canvas -txt -img -txt In Canvas renderMode in Overlap , there two text is batched well . But when I change to WorldSpace , It's break...
Yes , but my case is a lot of userName , It showing at runtime, So it's not a single inputbox at this case . by the way I am interested in...
I test TryAddCharacters(string characters) this api , and here is my code: //TestStr3000 = 3000 chinese word. tmp.TryAddCharacters(TestStr3000);...
Here My Code : class FourByte { int FourByte; } long monoMemUsed; long totalMemAllocate; private void KeepMem() {...
I also want to know how to use default system font solution !! If have any updated let me know it . thanks:):)
By the way , I can use 1.5.0 with 2018.4.2f1 , It's also have "Multi Atlas Texture"
Thanks your answer . But when I update to 1.5.1 I got this compile error meesage :...
Library\PackageCache\com.unity.textmeshpro@1.5.1\Scripts\Editor\TMPro_FontAssetCreatorWindow.cs(11,19): error CS0234: The type or namespace name...
When I use dynamic sdf , How can I detect character is over altas size? Have any event ? or somthing? or use...
Did anyone find an answer to this?
I want to detect image sprite is "Missing" or "None" [IMG] [IMG] When I Get this sprite , They all got "null" like this , So How do I know it...
I Found soultion : TestRunner -> Setting -> Enable playmode tests for all assmblies [ATTACH] Play mode also , But have to reopen Unity after setting
Hello eveyone! , when I run a test runner , in unity 2018.4.3 it have to create a Assembly Definition to test , I need "test my game logic" ,So I...
@SniperED007 What's your unity version?