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I'm getting this same issue and the fixes you proposed didn't seem to work. But weirdly, it only happens on software mode. Using hardware mode...
Hey, I'm getting this error with GPUI Detail Manager when enabling "Simulate at Scene Camera" or when entering playmode: [Exception]...
Could this be used as a drop in replacement for unitys NavMeshAgent in GameObjects? As in could I just remove NavMeshAgent component and use this...
Alright, I can probably ignore it then? The dungeons seem to generate just fine.
Thank you, that fixes that error. But if I rotate my doorways to 90 degree increments I get this error instead: "Doorway 'Doorway 1' in tile 'Cave...
Hey, What does Doorway 'Doorway 1' in tile 'Cave Inner 2' has an invalid rotation. the forward vector is not axis-aligned actually mean? I keep...
That's fine. I think it's a minor issue since you can just create an empty scene and drag the prefabs there to edit them. But it would be a nice...
Is there a way to get the brushes to work in prefab edit mode? The only brush I'm able to get to work is the pin tool with paint on grid paint...
I just can't get it to work with Avoid Obstacles disabled. The ClearShot just doesn't change to a different camera if the player is occluded no...
Hey, I'm making a top-down RPG and if the player walks close to a wall I want the ClearShot camera to change to a higher angle camera (so from...
I'm having some trouble with the gravity tool on terrain. I'm trying to scatter some branches on the ground but sometimes the prefabs just spin...
Cheers, fair enough. I'll adjust my workflow instead. :)
Would it be possible to have an editor window with both Tool Properties and Brush Properties in it? It might be just me and the way I have my...
Great, I emailed you. :)
I don't seem to be able to place anything on terrain. I do have a terrain collider on it and it's on the layer "Terrain". And even if I have...
I tried to search the previous thread about ways to zoom the pixel perfect camera in and out but didn't find any conclusive help. Is the case...
Hi! Sorry for a super basic question, but I just cant get this to work. Using ExampleCharacterController as a base, how would I continously...
Hey, Is it possible to use Planar Reflection script with occlusion culling? Right now the tree reflections etc disappear when they get culled.
Thank you, I'll try this when I get home from work later today. Sorry for bothering you on your holiday. :) Edit: tested it and it worked well,...
Sorry that was my bad it seems. I tried converting the PUN2PlayerSync to use CharacterController instead of rigidbody and failed and I forgot to...