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I did and I got this error while building: Internal build system error. BuildProgram exited with code 1. System.ArgumentException: Unsupported...
Hi! I'm having an issue upgrading a project from Unity 2022.2.20f to 2023.1.19f. As I understand WebGL 1.0 support has been removed completely and...
Thank you for this! The workaround seems to work with no noticeable bugs. Do you reckon there will be any performance impact caused by this?
We also ran into this showstopper bug on iOS15.4. @brendanduncan_u3d do you have any updates on the bug that's on Apple's side now? Did they have...
Thank you! Just to confirm, the fix is in the merge queue for a Unity 2021.2.x patch right?
I've reported this bug a long time ago and I'm surprised it hasn't been fixed in Unity 2021.2 yet. The TL;DR is this: if I use a Compressed in...
Your suggestion seems to be working. The issues I encountered when trying this seem to be related to something else entirely. Thank you!
Thank you for this! I've tried locally and it works fine. In UnityCloudBuild if I just switch to the EditorUserBuildSettings.webGLBuildSubtarget =...
I want to change the global webgl texture compression setting that is available in the editor in the BuildSettings window, but I can't seem to...
Hi! The WASM heap memory is allocated in power of 2 chunks. What you're seeing there is the current Total Heap Size=256MB. That doesn't mean it's...
I ran into a use case where I need to download a lot of images (100+) almost at the same time. So I'm using the UnityWebRequest component to do...
This sounds like good news! Can you give us some ballpark timeframe for the compressed texture support for iOS/Android specific formats @jukka_j ?
Yes. It worked fine. Thank you!
With Unity 2020.2 there's this new "Code Optimization" option in the build options. I'm referring to this: [ATTACH] Where can I find this option...
I know Webgl is not currently supported on mobile platforms but I feel like this could be easily fixed with some guidance. The issue i'm seeing is...
@kognito1 That's awesome news! I'm a bit concerned about the memory growth thing. If they broke it, does that mean that we won't be able to grow...
How did you profile specifically the wasm compiler memory? I don't see anything specific in the Timelines tab from Safari tools. Or, are there any...
I see... Lucky us, we're using 2019.2 as our current stable version :). But I will give it a try with an upgrade to 2019.3 and remove the Physics...
@d_grass that sounds strange but not impossible. Just curious, how large is your binary(wasm) file without any compression and without the Physics...
Hi! I am also seeing this issues. I am measuring my memory footprint using...