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Thanks. I'll keep at it.
The bug report Case Number is 1118349
Still trying to get this solved, will appreciate some help
I just sent a bug report with a sample project reproducing my issue.
Okay, I'll file the bug report. I was just wondering, how long it could possibly take to get a reply or the issue addressed. Also is there a...
I added an Awake method that recalculates the curve, but it didn't solve my issue. void Awake() { DrawBezierCurve(); } After...
I would really appreciate some help
Please note that I just realised I asked this question on the wrong forum. I just risked it here...
I am creating bezier curves with the following code and made a prefab of my Bezier curve game object. I added a few copies of the prefab to my...
I am creating bezier curves with the following code and made a prefab of my Bezier curve. I added a few copies of the prefab to my scene. When I...
So how do I populate coroutinesToStop with your suggestion?
In the code below I have the FadeToForEnemy coroutine. How can I make sure FadeToForEnemy has ended before I call WaitForSeconds? IEnumerator...
Thanks, this solves it.
In the code below I am resetting a timer after a duration maxiTime within the update method. I want to delay the timer before it begins to run for...
I don't fully understand your explanation. I would be very grateful if you could explain further, possibly with an example
In the code below, I am running a coroutine on each element of an array of game objects. How can I stop running the FadeToForEnemy coroutine on...
I want to enable an enum when a bool value is true through the inspector and disable it when the value is false. Please see the relevant code...
I want to check contact between one game object (ObjA which has a box collider and a rigid body) and another game object (ObjB) which has two...
I have two OnValidate() functions in two scripts, one attached to the Enemy (EnemyScript) game object and the other to the Enemies(EnemiesScript)...
Can someone please help me