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Yeah, the same behavior with other rooms, even if I'll set the room to None. Sometimes launches cause errors: Assertion failed: Assertion failed...
Hello! I have some problems with Holographic Emulation inside unity3d. I'm trying to use Simulate in Editor mode with DefaultRoom selected....
In this case yes, I don't need to save two line of code. But if you can scale byte array, without sending it to GPU and converting to texture, I...
Yes, but I can reduce memory usage. If I create texture manually (atlases in my case), I need create texture from byte array, then rescale it,...
Can I ask you a question? Can I get method like: CopyAndScale(ref byte[] texture1, ref byte[] texture2, int destWidth, int destHieght) It would...
Oh, thanks :)
Hello, I have some problems with your plugin I use it for scale runtime generated atlases. Why I can not set specific options for destanation...
We need demo 2.1.2 , please:)
I've got the same issue!