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Fixed by checking if(...GetCharacterMovement().groundRigidbody..) AddForce(...);
howdy @Krull a question: currently I can jump on top of enemies and stay there, which obviously breakes the combat. How to prevent that from...
the question is still relevant so I wonder why nobody mentioned https://docs.unity3d.com/ScriptReference/AnimatorStateInfo.IsTag.html as an...
Does Peppermint have a value dropdown in the inspector for properties? Manual typing is cumbersome and error-prone... (screenshot from "Data Bind...
JanOtt Yep, to hook up camera FOV tweening, particles - that kind of stuff. And thx for the great asset, so far it's the best controller I've...
Sooo for anyone who needs sprinting public class ExtendedCameraWalkerController : CameraWalkerController { float defaultMovementSpeed;...
Same exact issue here :c It is quite frustrating. Did you manage to find a workaround?
Unity 2018.1.0b7, macOS :c
Same happened to me as well, osx 10.12.6. FixFFmpegPermissionForOSX() won't work, I had to manually run those commands from the console in order...
Ok I've just figured it out: there were 2 PreviewManagers in my scene for some reason. It works fine now. Thank you for a quick reply and a useful...
So I've just bought it aaaaand it's not working properly: I can not edit/add/remove resolutions. The gallery does not change. Unity 2017.1.0.3f