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Update: I tried the latter (Updating the blit descriptor to take the second texture array slice), it hasn't been much use. I would've thought...
Hoii. I confirmed the two texture slices within the first texture created on the test. On my dev environment, I had to select a different area...
Thanks for getting back to me, I'll take a look at it sometime today. I'm starting to wonder if it's an issue with the Debug Viewer I'm using.
Hey, how did you go with the replication, were you able to do so?
Bumping, Any luck findingg the issue?
I checked the main examples in XR, it seems that your examples disable the singlepassrendering by the following code: using System.Collections;...
Hoii! Thanks for getting back to me! I tried 2019, 2020, and 2021 (which is what we're currently using). We're on windows, an AMD Ryzen 8 GPU...
Hoii! I'm currently trying to write an XRSDK plugin for our XR headset, using the XRSDK as the starting point. (Having signed up and been...
For those interested in working with XR, I'm aiming to produce a standard that works well in favour of the developer, Check out Project Esky: [MEDIA]
Hi, I've managed to pull the camera image, however the 'TryGetIntrinsics' Method always returns false, is there something special I should be...
Hi! I'm currently having an issue with the hololens, I have a hierarchy set up as follows MixedRealityCamera -> Camera (Renders for both eyes)...