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Sorry! I honestly did not notice! I've sent a reply.
From my understanding, what lars is providing is a shader for blending the texture of the terrain onto a mesh. The most basic shader we provide...
I've created a version of the TerrainMeshBlend shader that blends well with lars' terrain shader; [IMG] [IMG] Using the free colormap shader...
Geometry placed as you describe will look terrible unfortunately. :) The effect is best applied where you want an object to blend into the terrain...
Yes, I believe they use a similar approach to ours. I think this is the video you are talking about: http://youtu.be/B7SL8mscXA8?t=36m13s In the...
It does restrict the type of object to Unity terrain currently. To get the tool to work with an arbitrary mesh you would need to use a shader...
It kind of pretends to be terrain. To be more specific, we render the mesh as if it were the Unity terrain you are blending with, then mix the...
If you mean having a certain blending value applied over the entire mesh, then yes - just pick your values and press the Fill button. If you mean...
Yes, on the mesh. Mesh-mesh blending? It's very tricky - the reason it works well for terrain is that we can compute the UV coordinates from the...
Glad you enjoyed it! We'd love to hear about any issues you've had so that we can improve our tools, documented or not.
We store all blend data per vertex, in the color channel - R is the weight for texture blending, G is the weight for blending normals and BA are...