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Hi Mia Ill forward this to the office ;) Im off this week on summer holiday hehehe.... Thanks
Hey I have a scene with a lot of "Lens Flares" and Im have put them on a separate layer for a Flare Camera. All my Lens Flares have "layer"...
Hey Build your character, chop him up in pices. Make your armor, skin them all, an armless armor need and arm to go with it, if more tham one you...
I all so found out that a normal light like 3dsmaxs "omni" make my Unity crash or corrupt the fbx! ;) Just so you know... anyone feel free to...
Hey Its ok It was more a HEADS UP! ;) I dont find find the newest exporter borked!...(not like the previews versions, its better I would say! I...
Hey Many of my Max 2009 materials crashes Unity if asigned when exported, except the good old "Standart mat." I some times uses the "Checker...
play around with the smoothing groups and see the result while driving in game and then add more polys if feel the need... dont add polys just...
Hey... very nice modelling!! What I think could improve the "feel" is "Smoothing Groups" I find the edges very hard! ....Just a thourght;)
Engine wise that I know of is Gamebryo, Renderware also is a lefty.. and Quest to..
-maybe because most 3d apl uses left hand axis... Just a thought... Cheers
Oh my fragging god!!! .... you guys rock! I really really hope you pull this through!! Been there with the Runestone Game dev. team (but...
Hi Did you use map channel 2 for your lightmap? Map chanel 1 is for the grass. Send me the max file...
Why ??
well I just read in an old post that edit mesh or a maxs premade objects such as a teapot/sphere/box (primitives) was needed to get vertex color...
Super Aras, thanks... What channel did you use in max (look in the vertex paint modifier) Are you using editmesh or editpoly? I dont...
Hey Yes... but mesh.colors (sorry) dont find any so it must be that my export is wrong, I think. (Im not the one scripting ;)) Thanks
Hey I need to be able to get the vertex color through code think its called:"mesh_colors", but I havent succeeded. "Mesh_color" keeps finding......
yahh A max fella ;) Welcome Brokenpoly!
you dont need to place the ligthmap in the self illuminate slot anymore. Go get the latest FBX exporter and you you will be fine as long as you...
if you look in the fbx exporter interface there is a web update. http://usa.autodesk.com/adsk/servlet/mform?siteID=123112&id=10775855 yes I just...