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NOW THAT'S WHAT'S IN TALKING ABOUT!!! And this can be achieved if you know how to use the engine
Same. I am able to render realistic creatures with HDRP, especially things like skin and eyes (you've seen my work) and that took a lot of guts...
Me too. But I still use Unity because it's been easier for me to showcase my work.
True but they don't have to do anything on that level... Having a working facial rig is a start. Hell, I'm still using card based hair
I was disappointed but not surprised. Most Unity users aren't making high detailed creatures and Metahuman makes it easier for those who don't...
Yep and as a character and creature artist, I would have ENJOYED using Ziva for my faces and muscle simulation. Now I'm back to square one where I...
I haven't used Unity in the last year and a half and I haven't missed much
Just absolutely STUPID. Unity could have integrated the tool into the engine and we could ALL use it
If it's relying on the ARKit and not other sources such as ML, it's not too useful
That is not good... Exactly why I sculpt my own meshes
Are you serious?
True. It's a small wrinkle in the pipeline that can be solved but you're on your own if you have a custom face rig
This would be amazing for NPCs, but for hero assets, I'd STRONGLY recommend doing the work, especially since for most of these, you would need to...
I also build my own HDR probes and skies for rendering, and the new Adaptive Probe Volumes help immensely
The digital human package is bullcrap... Your average creator doesn't have the patience (or the knowledge) to do characters on the level of The...
Yep. Though I got my skin shader looking dead on good and my eyes look natural with Subsurface Scattering on them. The highlights in the iris...
This is possible because URP supports custom lighting (I had an eye shader like this a long time ago) and it looks fantastic.
I often do HDR only lighting to see how the skin would REALLY look before adding lights in the scene. I have environments in my game that are...
Those eyes are kinda bothering me. Do you have an HDR setup for reflections? This was a difficult challenge for me as well