A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
How do I make sure to use "alpha clipping"?
I've published the beta version of a WebGL game and am currently working on optimzing the loading times and the general performance. I've noticed...
Thanks guys! I've reported a bug (Case 1251241). I was actually always ignoring the mesh type dropwdown. And definitely never set the Shading...
Thanks for trying, mgear. I will report the bug now. Just tested in 2019.3.14 and the same problem. Did you slice the sprite using the Sprite...
Currently crunching all of the other spritesheets now, so far I don't see any similiar issues there. While this is a good thing, I kind of hoped...
I went through all my PNG spritesheets and changed their Compress method to RGBA Crunched DXT5. In order for this to work properly, the Sheets...
Steps I've tried so far: Reimporting Creating a copy / Renaming the file Adjusting the crunch quality Reslicing Redrawing the sliced parts in...
Hey guys, I'm working on a 2D game running in WebGL. I have a Spritesheet of my 2D character idleing, one row facing left, the other facing...
I'm experiencing the same issue. I've checked the console and got this additional error message: Invoking error handler due to Uncaught...