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Yes, I would assume so. However according to the console ouput after using the Info level debug, I see that it is indeed calling: Dialogue System:...
Thanks again, one question though. Since using this script in my project I've noticed that my Quest States are no longer being modified at...
Perfect, thanks!
Hello, just wanted to start with saying thanks for the Asset. Been using it for about a year with no problem. That being said, I've searched for a...
Bump for support. I am able to stream the video files from my web server even, but when I upload and test the WebGL build, the VideoPlayer...
Sorry if this has been asked before, but I'm having trouble configuring Abilities to my UMA Dynamic Avatar. All the abilities in the screenshot of...
Hey, I'm actually having some trouble delaying certain functions until said character has been built, and was wondering if you could help. Both...
So I skimmed through the thread and all the changelogs I could find and only saw a "maybe" concerning skinned-mesh support. Does this contain...
Anyone?
Quick question, when I attempt to save and reload my terrain from its terra file, the terrain information saves but the textures ive painted and...
@TH Interactive , that worked perfectly, thank you so much! [ATTACH]
I'm no 3D artist either, in fact I havent't done any skinning, I simply duplicated part of the base model like I did with my model of the T-shirt....
Like this? This is just the .fbx, the .blend was too large to upload to the forum. The above mentioned solution got rid of the error thrown...
I'm having the same error when trying to create a slot, and manually creating the slot results in similar deformations of my mesh. any ideas?
Are there any plans to add an option to edit vegetation or other details in the In-Editor Builder? I'm using terravol along with a height map to...
How do I go about changing a specific overlay? I can update it's color using slotdatalist[].getoverlay().color, but so far I have had to...
Sorry to spam but would anybody be able to give me some direction here?
So, I've created a few basic cloths like shirts and armguards using the base mesh, but when I tried to use another blender file, even after weight...
The page at http://unity3d.com/unity/whats-new says : Save on textures with automatic atlas generation (Pro preview) But it would be awesome if...
@Fernando, hurray for the new doc! And no, it was nothing on your side causing my problems. Thanks though :)