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Hi. Are there plans to support the new Unity Ad Mediation service (Beta) on engines other than Unity? I am mainly a Unity indie developer, but...
Hi Seb, Thank you very much for confirming it. This gives me motivation to keep on researching the technologies and wishing for the best. Regards.
Hi. I'm considering the Authentication and Cloud Save options of the new Unity Gaming Services Beta. Will the player need to download Google Play...
Hi. Are Cloud Variables stored as PlayerPrefs, in addition to GameKit and Google Play Games Services? I'm having a hard time maintaining...
Thank you.
Hi. Is there a way to test cloud saves in the Unity Editor? Or does the app need to be published (Alpha / TestFlight)? It's sometimes important to...
Hi. I'm reading the documentation on Achievement (and Leaderboards). https://unionassets.com/ultimate-mobile-pro/achievements-730 It says the...
Ouch. That was too good to be true. Unity IAP dashboard says I'd earned $2.97. But the Google Play Console says they're three "Test Orders" at 99...
Hi. I've submitted a game to Google Play and used both Unity Ads and Unity IAP. I've browsed the Unity Dashboard, and while the revenue from ads...
Howdy, Fellow Unity Users! Since I've never advertised my games before and ran across this board, I figured, why not? This is a Memory Game,...
Very clear. That was great advice. Thank you.
Hi Denisas, Thank you for the link. That part of the article seems relevant: So I think the answer is, "Yes, we get paid even if the player...
Has anyone actually tested Unity's Interstitials? And do we get paid if the user sees the ad and closes/skips it, or only when they click the ad?
Hi. I've downloaded the free plugin for Kinect v2. Now I'm trying to mess with the GreenScreen demo, and it shows a literal green background...
I was able to find the solution. The question has been asked and answered a few times in other forums. Link 1 Link 2 Link 3 Link 4 Short answer:...
I have the same question, too. I've tried changing the Shader options in the Inspector, and noticed that all shader options work except the...