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I have the same in a project and I wonder where it comes from.
Our team is experiencing a similar issue.
This sounds really good! I'll be sure to give it a try soon.
Thanks @sbergen! I'll give that a try.
Is there any code to see if a test is currently running? I'm working on a project with a lot of legacy code and there's a situation where we need...
Unity 2021.2.3f1 Universal RP 12.1.1 I'm using camera stacking to render first person weapons with a different field of view on top of the rest...
Some of Unity's documentation that takes you through Addressables step by step simply doesn't work. That, plus many bugs in recent Addressables...
I found that there were a bunch of assets in Resources folders that indirectly referenced those assets that are listed by GUID in the original...
That's good to hear @phobos2077. Our team will try it out in the near future.
Can someone explain what these SerializeFile entries are? I've been profiling the memory on Android to see how we're doing now that we're using...
Yes, I also downloaded the reproduction project and I couldn't reproduce the issue. So there definitely seems to be some operation that puts the...
I also want more information about this. There's way too little documentation on the topic. What are those "buffers" for? Why are they just...
Yeah, I'd really want to know that as well. What are they for? We're seeing a significant memory footprint of SerializedFile when using...
I'm not sure, but I don't think there's a way to ask Addressables whether a specific asset is is loaded or not. I think you'll have to keep track...
Thanks @TreyK-47 and @davidla_unity. I filed a bug at the same time as I made the initial post. It's still open. We eventually found a workaround...
We'd like to know this as well.
@jacky-kschou yeah that's a lot slower than we're seeing with Unity 2020.3.15f2 and Addressables 1.18.11. Are you measuring in a standalone player?
We experience the same thing.
We also got "Error while downloading Asset Bundle: CRC Mismatch" with newly built content and a newly built player. It seems to me that it should...
It'd be very helpful if you could elaborate on this in the docs.