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Using one channel for all textures is proper solution. You can have any number of textures you like and also you can make shader MUCH faster....
I guess majority of UMA users dodnt use Motionbuilder and dont want to use root motion animations. There is probably no issue if you never leave...
FYI, even latest Blender version wasnt able to export female model properly. Motionbuilder was still crashing on import, in 3ds max rotations were...
Thanks a lot!
Where can I find it? There is just unitypackage and I cant find any .blend file there. Thanks.
This is probably cause of the problem and reason, why studios rarely use Blender. Blender does not use FBX api (licence reasons), so its support...
Hello, what SW did you use for creating UMA male and female 2.0 base mesh? I am importing FBX into Motionbuilder (I downloaded packages from your...
True, this is reason why we left Unity. Best decision we could make, we are developing much much faster than before. Products trying to do...
This is exacly reason, why custom shaders should by avoid at any cost for any assets, especially on Unity. Better to have little bit lower quality...
I would like to push UMA to this level, but first question is, why this system looks SO MUCH better? Better skin textures? Better skin shader?...
Would be possible to add some weathering for Rome 2? We have build HUGE city from Rome 1 and Rome 2 pack (cca 100 buildings) and it looks great....
Demostenes_cz said: ↑ CorbelB is not capped from top, but it should be. Hello, did you have time to fix this?
Is that conversion change to any mesh? Or just "renaming" parts?
CorbelB is not capped from top, but it should be.
Well, you dont need to do anything, that vertex tool can be downloaded for free on web page of author. Author only had moral problem with...
I am quite curious, what you will be able to build.
It is not only about combine meshes, but also surfaces, etc...and you cant combine everything, because you would lose advantage of frustum...
My point was, that this is level of modularity no one will ever use and merging of meshes is additional work (sure, can be done, but it is extra...
First congratullations for excellent kit. Anyway I have one technical remark. Prefabs are quite often made from more meshes, which seems like good...
What does contain channels of _mat files? R metalness? G ambient oclussion? B ? A rougness?