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This ⬆️ I couldn't figure out why fonts (set as dynamic) that should have those characters kept reporting that the characters couldn't be found....
I am using PSD Importer 8.0.2 in Unity 2022.3.9f1 LTS (URP, 2D renderer). I have a PSD file with only two layers, with the top layer being a...
Does the asset support picking up hand pose/finger positions from the sensors on the controllers? I remember when I used oculus waaay back, the...
The new input system has a dependency on the VR & XR built-in packages that should be removed before you guys release it. Just letting you know....
I'm interested in this as well. I never actually took the time to test it out, but I always wondered whether it was possible and safe to do so.
Yes, but that also means that all you have to do to solve the issue is use GYA to import all of your asset packages. GYA would then be able to...
Yes, as I already mentioned, I am currently doing that. Thanks for that one. Is there a proper documentation for this asset that I am missing?...
Uh... I have a question / feature request? When I purchased Grab Yer Assets I was under the impression that this would solve my asset management...
Thanks for the response. I'll give that a shot and see how it goes. :)
When I try to load PAL, I get a Debug.Log message: Unable to retrieve the PAL at this time ... UnityEngine.Debug:Log(Object)...
But this doesn't solve the issue of having to manually remember whether the app is quitting. This just adds the ability for us to put our code...
In case anyone else stumbles onto this thread in the future with the same question... Since Unity 2017.1, Unity has Variant Sprite Atlases that...
Thank you for clearing that up. I'll be looking forward to you adding that functionality in the future. :)
I noticed on Package Manager documentation that it is supposed to have a Built In Packages list that will allow me to see which Unity modules my...
Thank you very much for the help. Yes, that will indeed solve the problem. :)
I have a large UI window set up with Doozy UI that is obstructing my work on other UI elements. Therefore, I disable the game object with that...
Ah, a few questions: If field/property is marked by both a SerializeAttribute and IgnoreSerializeAttribute, will it get serialized? (Edit: my...
Oh.My.God! That's brilliant! I didn't even know you had a class with so many useful settings! Thanks! Now I can get right on it!
I thought of a feature that would be extremely useful for me. I'd like to be able to serialize only select fields/properties with...
Thanks for letting me know. :)