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Hello, In Unity 2022.3.6 the map manager fails to update the vehicle positions. Until properly updated via Unity Asset Store feel free to...
Hello, Here's a small video of an example b17 cockpit in which i'm working using uSim Framework. [MEDIA] cheers!
The asset is now live: https://assetstore.unity.com/packages/templates/systems/usim-rts-classic-271421 Demo link seems to be broken in the asset...
First of all you are making very wrong use of a coroutine. you are just going trough the code once. you commented code implement iteration but at...
Hi, you put "Assets\MoveObject.cs(40,74):" but the script doesn't have a line at 40. Make sure the code you post correlates with your error log....
Nah man, i've always looked up to your vehicle physics and how clean your work is. But thanks! :) Hope you find joy in learning to develop your...
External Asset is my own Asset (see signature) have to! :D but yes i think i modified it.
Wellp i don't remember the version. but i remember uSim Framework changed the bahviour sligtly when imported to 2019 or 2021 but clearly remeber...
Ok, looks like you are assigning a global rotation. you need the rotation in Y axis to be local. are you rotating the hubs now? if so Vector3...
It's not a competence. All yours soldier.
Hi, Your kinematic player is not using physics, because it's kinematic. this will just make colliders overlap and glitch. There are serval way to...
Hi, Well, if you hope to add collider and magically interact with the enviroment it woun't happen. it's not a physics based rope. You will be...
What about having the wheel rotate on it own X axis and have a transform parent of the wheel rotate in the Y axis? like in real life, it's not...
Hi, Add one! :) probably the worst choise for this is exactly using hinge joints. you will be better off with a simple suspension logic....
Hello, it's very simple and probably not the most acurate way of doing it. so it's just what i do. I have a scene "loader" that is only loaded...
Hi, what do you mean by "but the camera should not rotate 360 degrees"? are you looking to clamp the rotation amount? in which axis? because...
Don't use Agent on the resourcebox. you need Navmehs obstacle component for that. check "Crave" and it will punch a hole in the navmesh. Agent...
take for example PacMan, the phantoms can use navmesh agent. well i might be an ape, but if i need 2d navmesh i just use a top down view and...
Hi, Yes, it's not a 100% soution. as you can see lerping functions tend to slow down when reaching the desired target. with each rotation the...