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That's a pity, but fair enough. :) I assumed you were trying to write a game. I imagine your code is complex, but I don't think...
Yes. How can increasing the speed of the code in your main loop not help performance? You have to make assumptions, or at least set limits....
As I understand it, multi-threading in Unity is touch-and-go at best. To raycast from another thread you would need to synchronize it with the...
If I'm understanding your post correctly, you are having the same issue I did. By default, compiling in MonoDevelop is disabled by the Unity...
I received my pre-order licence key on the 16 of March, and I haven't got the email yet. I'm not 100% percent sure it didn't disappear into a spam...
To make an enemy go invisible slowly, try using the Transparent/Diffuse shader for the material for the enemy, and then slowly decreasing the...
Yep. 8)
I assume you're setting the seed every time before you call Random.Range()? The seed should only be set once. In fact you don't have to set it...
I can't get Alt+Enter (or any other combination of the command keys with Enter) to work either. As a workaround, type the multi-line text into...
I've thrown together a few scripts that will help you save the runtime position and rotation of objects in your scene. The attached example is...
Yeah, it's a downside. I spent quite a while looking for a way around this without specifying every possible parameter, but I'm not sure it's...
Using hashtables in C# like they are used in JavaScript isn't going to be elegant or easy to read. If I may, I suggest using the same method...