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List of all functions: https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-intrinsic-functions Resolution: 8K Unity...
"LightMode"="SRPDefaultUnlit" Unlit URP with shadow casting: Shader "UnlitURP" { Properties { _BaseMap ("Texture", 2D) = "white"...
https://docs.unity3d.com/ScriptReference/Material.SetBuffer.html https://docs.unity3d.com/ScriptReference/ComputeShader.SetBuffer.html using...
Example was written for Built-In mode, not for URP/HDRP. " very far away mountains, like 500km " it is very, very, very far away.
https://en.wikibooks.org/wiki/Cg_Programming/Unity/Computing_Color_Histograms
Yes, it is possible to generate simple buoyancy effect (with collisions) from displaced plane vertices, minimal source code:...
[ATTACH] Hair / fur generator for built-in, full source code (C# and .shader): using UnityEngine; //...
OK, so there is something wrong on my device / setup, because framerate and ASW FPS values are almost the same, AWS FPS is not doubled: [ATTACH]
I installed build from: https://github.com/nukadelic/unity-application-spacewarp/releases/download/apk-103/app-spacewarp.apk and I installed the...
https://docs.unity3d.com/ScriptReference/Physics.ClosestPoint.html The collider can only be BoxCollider, SphereCollider, CapsuleCollider or a...
unfortunately not
From: https://en.wikipedia.org/wiki/Triangle_strip In computer graphics, a triangle strip is a subset of triangles in a triangle mesh with shared...
Mesh shaders in Unity with DirectX 12: https://medium.com/@pushkarevmm/mesh-shaders-in-unity-with-direct-3d-12-50aaceefddb6
This is example how to decode and render triangle strip vertices with Graphics.DrawProceduralNow, based on:...
3D scene with standard gameobjects and Bezier surface rendered with Task / Mesh shader, with passed Model View Projection matrix: [ATTACH] using...
I thought to implement DLSS in Unity (built-in) from scratch: https://forum.unity.com/threads/how-to-use-cuda-in-unity.1396699/#post-9016981 but...
Yes. I translated pseudocode from Wikipedia into Unity C# and I added rest of code from myself. Algorithm seems to work properly, but opinions are...
2D Delaunay Triangulation in single C# script (Bowyer–Watson algorithm): // https://en.wikipedia.org/wiki/Bowyer%E2%80%93Watson_algorithm using...
This code works perfectly: using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Threading.Tasks; public...
You have to "use" your variables in code (inside vertex / pixel shader), otherwise it will be excluded from compilation and finally not visible in...