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@Bunny83 `System.AppDomain.CurrentDomain.UnhandledException` is not raised when unhandled exception is thrown inside non-main thread....
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Consider the following code: private void Start() { ThreadPool.QueueUserWorkItem(o => Throw("from thread pool"));...
I experience the same problem. However I have just added Crashlytics, not updated.
The problem is that that error does not tell us what shader is causing that. Otherwise it would be easy... I can confirm, however, that deleting...
We have the same problem, only on osx. Hundreds of those errors are thrown on any Resource.Load. It's happening when playing in editor, building...
Can someone, probably from Unity Technologies, tell me when is this error logged and what does it mean? I've observed it only on iOS. Part of one...