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I just tested my code and it seemed to work as intended.. Can I look at the Rigidbody in the inspector?
My bad, erased all your Start code when it was still needed haha... Put back rb = GetComponent<Rigidbody2D>() in Start() before anything else. My...
Great graphics, UI is not very appealing though...
Thank you for this, I’m going to find out how to actually set up a server using MySQL then use your advice on how to use it later with the two...
It is possible, but questions you need to ask yourself are... What is inside my class Move? Where do I store the Lists of Move? What kind of...
My perception of your problem is that it stops moving when you don’t press anything. I’m also assuming there is no Vertical Movement except...
Go and search up on ScriptableObjects. The basic tutorials go over this and it’s a quick watch. It will help out ALOT in your situation
I’m quite unfamiliar with Cloud. From my understanding, I can store data in their server. Does this functionality exists for all platforms? I only...
I’m interested in creating a system such as the Witcher/Divinity/DragonAge series where I can load my save from previous versions of the game I...
Hello, I would like to know where do I start in learning how to make a server database for my game. Not necessarily for Multiplayer but just to be...
tldr... Control Script in an empty GameObject. Damage functions inside whatever script that is causing the damage such as Fireball and put the...
Manager Scripts (Controls) Scripts that manage entities in your world such as Controls/SceneManager/UIManager are usually put into an Empty...
I might not have the best way but there are some practices that are considered good that I follow. I’ll try to explain it to you as best as I can....
Thank you all for the advice! Appreciate it! Cheers!
Hello I am new to using ScriptableObjects and I was wondering if my implementation would be appropriate/efficient. I create multiple...