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Up! I also need this information.
Problem is gone when I deleted this code: using System; using System.Collections; using UnityEngine; using UnityEngine.Networking; public class...
If Prefab instance, i do following things if (UnityEditor.PrefabUtility.IsPartOfPrefabInstance(transform))...
At some texture in terrajne it is necessary to include transparency (if it * .png) and to switch off compression. Sorry my English.