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when I press play it starts paused and sits there waiting forever for me to unpause unity. is there a fix for this?
if I buy this asset can I use it to make and sell multiple games?
Thanks a Million. Finally figured this out with my camera being rotated. here is my solution using System.Collections; using...
I use wings 3d its its best free one that i found
Thanks for all the suggestions here It has really helped me. I have spent the last few weeks researching and implementing how to go about this...
hey np
timer = timer + 1; if (timer => 100) { timer = 0; yield return null; }
yield return null returns control to unity after every frame you may need one that does it after a few secs or add a variable to time it. like say...
im wondering if particles are disaperring while the loop is running causing it to exit
it should be. im wondering if your numparticles alive is a very small number. coroutines can do 10,000 (i) really quick
private void Update() { if (!isUpdating) //Note: isUpdating is set to false on start. { numParticlesAlive =...
numParticlesAlive = m_System.GetParticles(m_Particles); is getting updated every time it goes back to the coroutine. try removing it and passing a...
i heard debug.log can cause issues try using a ui text instead as the debug can fill up and cause it to crash
isUpdating = true i think should be inside your coroutine at the top.
That is what I want to do with seperate scenes for solar systems and another for planets surface where the player would place colonies. Ill...
yep basically what mine does except mine is based off of distance and a star you currently have clicked. when within 1000 calculations are done to...
Where might I find information about these?
oh the Quadrants is how i solved the floating percision point problem. oh man was that one annoying with the glitching lol basically it is an area...
Yeah Sadly there is a lot of things in Unity for me to learn. I am very new and learning as I go a long. Thanks for giving me more things to look...
I see. I dont destroy objects in my scene really. they need to be there at all times but when im not looking at them or at a certain distance i...