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I've updated to the latest Unity and the latest Sequences, but it still doesn't seem to be fixed. What is the status of this matter?
It's a shame... I use a lot of different packages, so I don't know where the cause is, but I hope Unity will support it.
I too encounter this phenomenon. Have you found a solution?
Thank you for your reply. Yes, I am sure that I have achieved my goal. My objective has been achieved, so for the time being, this is the best way...
I set the VCamA Aim Dead Zone Width to 0.1 and the jitter disappeared! This may be because there is now more leeway in limiting the range of...
This way. Best regards. Please Install Cinemachine.
provide a screenshot [ATTACH] [ATTACH] [ATTACH]
Sorry I can't provide screenshots, but I am creating a cutscene using timeline. It goes from a VCamA staging camera back to a VCamB looking down...
Thank you for your reply. Yes, I believe it is derived from the gimbal lock. I am aware of the gimbal lock and wanted to know if this behavior is...
Thank you for your assistance. Jitter occurs in the following environments. Unity2022.2.0f1 Cinemachine 2.9.5 (also occurs in earlier versions)...
"Library\PackageCache\com.unity.sequences@2.1.0-pre.1\Editor\Core\Utilities\IconUtility.cs" If you comment out as follows and restart...
During the update, the following error was missed. We do not know what this error means, but it seems to be related to this bug.
Having any playable director on the scene now improves performance. This is so strange.
I use Sequences. The environment is as follows. Unity 2022.2.0f1 Sequences 2.0.1 When checked in the Profiler, the Self ms in...
Thank you for a great tool. When I do a development build of my application, I get the following error. This does not occur if the field Public...
The following bug has recurred in Post Processing Stack v3....