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Awesome! Had a similar problem, but I needed to know if *any* part of the sprite was offscreen: using UnityEngine; using UnityEngine.Events;...
This looks like it's still the only way to play audio with intro in 2023? (Correct me when I'm wrong!) Based on the advice from @Hikiko66 and...
I found this result recently via Google. I've run into the same problem with having the player walk over a hill. The solution was to reduce the...
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Hi! I have had a similar problem with adding listeners in loops. In that case, you're adding a variable ("enemy") to the listener that gets...
Did Unity crash completely, without an error message? If so, it sounds like the while loop ran too long. It looks like you're setting position...
Silly question---are you forcing a specific resolution or aspect ratio?
Hello! I am making a move animation editor tool for a project I'm working on. As seen by the figure below, I have two problems that I cannot find...
You can use [InitializeOnLoad] in tandem with OnEnable: [InitializeOnLoad] public class Test : ScriptableObject { void OnEnable () {...
Hey folks, I'm trying to get a small Python script running in Unity persistently. My thoughts were that to do this, I need a handler to a...