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my sprites are in an "atlas" becuse they a cut out by the sprite editor (right?) am not sure i understand
"The Sprite Packer is disabled by default but you can configure it" (from: "https://docs.unity3d.com/Manual/SpritePacker.html") wait what? i...
yeah sorry
so how can i turn off packing?
can i cut it out by code?
all lays in the following bit of the documentation: " Sprite.texture Texture2D texture; Description Get the reference to the used texture. If...
ok i found the issue and i'll make new post about it. --thanks
If You are sure that your array 'enemies' contains a gameobject witch is not active (aka: a prefab) then perhaps You chould check if the...
The find game objects with tag should only return gameobjects witch are active in the scene, let me backwards enginerr your code to find Your issuge.
ok i did it i got the sprites in a array now idk if am doing this wrong or unity is playing with me or some thing so take a look at this: (am...
Well in afraid we need to Wait to some other to help You, am not smart on this.
Thanks. I'll look in to it.
A "gameobject" and A "prefab" is considered the same thing in unity's mind, am not sure i understand your problem?
(empty post to upload picture)
god f&cking plese you man it works perfectly. (see picture.) :) you know what the easiest way is to "index" the sprites? (I want to have all the...
carve it up? i should watch some kind of tutorial of this shouldn't I, perhaps? do you have a good video i can watch?
ahhhhhhhhhh am so sorry. this is in the wrong place i think? this is in scripting? I think there is a place for this? am sorry all thats about...
and to asnwer you qestion: yes the raycaster can go through those type of objects if its getting allowed by the layermask
am not sure what you mean but there is some thing called a layermask (https://docs.unity3d.com/ScriptReference/LayerMask.html) to filter out...
your welcome :)