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Glad I could help with finding a bug for you, thanks for fixing :)
Hi, in the API it says that to disable the light beam you need to disable the light beam script. This doesn't seem to work for me - the scripts...
In this video, I am changing a reflection probe bounding box width - you can see that when it is below a certain width, the reflection on the...
Not sure what could be causing this - there was a warning that DoTween needed to be updated when I upgraded from 2021.3.0f1 - but this crash seems...
Hiya, thanks for making and supporting InControl! I want to be able to show or hide the mouse in game depending on what the last detected input...
Just to echo what you're seeing : I am currently suffering from an assert when applying an animator override controller at runtime with the error...
Replying to myself - it seems setting the main camera component to Physical mode solves this issue. Feel like this is a bug, but whatever!
If I set my main camera field of view to Horizontal, I note that cinemachine virtual camera(s) change their FOV slider to Horizontal FOV....
Has anyone else had this error? It occurred during a light bake, but I'm not convinced that it is intrinsically linked to that operation....
Thanks for the tip. I ended up going with a dodge of my own which better fit my code, but I suspected this would inevitably be the answer :)
Hi all - got a bit of a long, weird enquiry about InControl and using both analogue sticks and dpad/keyboard button presses for input in menus....
Thanks, and I think you're right. I was too eager for the new LWRP changes - I'll just go ahead a downgrade to 2019.1.4f. EDIT - To confirm,...
Hello! I just upgraded Unity from 2018.2.18 to 2019.3.0a3 and I'm getting an error with InControl - primarily being that the "using...