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Whenever I hot reload a job I get this warning. Example Video Here Warning: The type in question is not generic but is defined in a...
Yes, unity has their own burst compiler which runs separate from the c# compiler. The fact that unity doesn't expose good api to burst compile...
@sheredom Any ETA on supporting precompiled assemblies? We are looking into supporting hot reload for burst and this is a hard requirement to make...
@SpookyCat @VirtusH Can you try again on 1.3.8. The issue should be resolved now.
Was able to get a reproduce with a small test project. Submitted a bug report. Case number 1266005 . It has to do with indirect bundle...
This is a very annoying issue for us. We did some benchmarks and found that for our project, particle systems affect load times on runtime and...
Somehow I fixed it by changing the external code editor from Rider to VisualStudio 2017. Seems like it is an Error that is specific to Rider. The...
https://drive.google.com/file/d/1qZ2uY7YUpiWmsP12DAEUlTSvtbvjidqq/view?usp=sharing Link to the unity package. Open TextMeshText.cs. Error only...
TextMeshPro-1.0.55.2017.2.0b12
It happenes in 2017.2
I ran into issues using Text Mesh Pro. I want to change the FontAsset via script. But casting from Object to TMP_FontAsset shows an error....