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That would be great! I want to use Emerald AI with it so badly.
@BHS is there a way to get this integrated with Unreal FPS? (Not the engine, the FPS game template for Unity.)
Can controller support be setup in the input manager, or is it hard coded in the script?
Has anyone found an actual fix for the camera in third person clipping though the environment and player mesh? I'm on 2019.1 and the last update...
Anybody?
No. It's just deprecated.
I've been using this asset a long time on my main game, and I never thought getting shadows disabled for weapons and the main character mesh would...
The namespace is now EmeraldAI, instead of Emerald_AI. I changed the lines in RFPS, but it did not work.
Didn't work.
[ATTACH] Just updated to version 2.2 and I am having these errors thrown concerning RFPS. I deleted version 2.0 before downloading 2.2, and...
No. Just no. If Facebook acquires Unity, I will move to Unreal and never look back.
Weird issue with weapons mesh disappearing as I get close to one wall of a building prefab. It is only one wall of the building. All other walls...
I know this is a big No-No, but what is the latest version of rfps, and unity, that you have updated to during the middle of a project? Just out...
I've never ran into that issue. You can't untick the sphere colliders checkbox?
Try disabling the sphere collided nd see if that works. Does it still generate the box collider that takes damage?
I think im going to copy the sleeve models, rename them, make a new material and apply a leather map to it, then put those on the arm models....
Thanks. I will try that when I get home from work. Did you move the AI object closer to the terrain with the transform, or with the emerald...
Does anyone know why line-of-sight would not be working unless I get right in front of my enemy? All of my tags, layers, and everything else is...
I like it. I'm going to buy it as soon as I get off of work. I support fellow devs! Great job, JIMBOB!
I just picked this up recently, and I'm using it with RFPS. Setting it up was a breeze, and I now have a decent bear AI. With some tweaks it will...