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So here's the scoop. I'm trying to initiate a cutscene and I want the player to be completely still during. However, even when the joystick's...
Thank you so much! I'll let my partner know immediately.
Please, we need help to settle this ASAP.
Hello! Thank you all for taking the time to read this. I have a bit of a bother. My animator partner made a wyvern for the game we are making....
So, I'm at a loss of how to proceed. I have a monster model that is imported with its suited material and everything. However, when I created a...
Interesting! I went ahead and reuploaded the models and it seems ok now, but I'll keep the normals and tangents thing in mind. Thank you.
Hi, there! The model that was sent to me for a game has some problems with its geometry. You see, when the model is tilted in a certain way, it...
Revised Code void RandomPathGenerator(int startX, int startY) { map[startX, startY] = 1; List<String> directionList;...
Here's the cell class, btw. { int cellX; int cellY; public bool visited; public List<String> directionList;...
I know. I replaced it with an attached file.
Certainly. This is the intended result. And these are my instructions. Replace method RandomFillMap() with RandomPathGenerator(int startX, int...
I'm trying so hard to make a maze out of cells with visible floors and walls. However, I can't for the life of me understand what I'm doing wrong....
Thanks all, but I fixed it. The models needed to be in the same imported size.
My best guess is that, when I imported the animations, the rigs of the imported models where assigned a default avatar definition. I may have to...
I won't lie. I have very little experience on working with 3D models. However, I've watched enough tutorials on how to help me get started on...