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Thank you for detailed, additional information! But as with most of the development/coding concepts structs still seem a bit abstract to me and I...
First of all thank you for your reply! TBH, I just wanted to have a brief idea of the usage of structs and I was in doubt so I came up with this...
Hi, I have a pause menu in which I typically switch pause menu panels on and off. The panel structure is like this : Pause Main Menu |---...
Thank you so much! I wasn't aware of this specific method. I've seen this reply in another thread but probably I did something wrong with my...
Hi, No matter what kind of Referencing I use, I cannot access fields of Framing Transposer under Body rig. I can access all other fields of...
Thank you both for heads-up! I now got it working after thinking over it carefully. Again, the devil is in the details. :D @Serge_Billault I...
That was actually one of the many pages that I have saved to read later. I had a look at it again following the link and it's obvious that I have...
I can totally follow you and agree with what you've written. Actually in my second post I'd written an example line of code of mine which is I...
First of all thanks for the reply. Actually I get the idea behind the "new" input system yet, my understanding and skills in coding don't let me...
Hi again, Since my question has received no reply, I suspect that I'm expecting to get an answer for a wrong question or I'm totally missing a...
A small update, While I can call some methods if I use it like this, if(directionsInput.y > 0){ Debug.Log("Up arrow is pressed"); } where...
Hi, I'm porting my old project to a newer one and I decided to migrate to the new Input System. Within the old system it was easy to check...
Thank you for your help!! I GOT IT! =) The moment I read your last reply quoting my sentence, I suddenly realized that I was using Vector2...
OK, instead of trying to use an AssetStore character (which is rotated to fit my needs) I'll setup a simple scene with a Cube only and will try to...
Sorry, edited my post. I'm in a bit hurry because I wonO't have access to internet soon . :( OK, when I look up for the AABB definition, which,...
Hi, Sorry for my faulty English as it is not my native language. I'm not claiming that things are broken. It's my weakness of understanding some...
A little update, After experimenting with min, max, center values of the bounds on 3 axis, I found that somehow, ray origins and raycasting never...
Hi, I was sort of developing a 2D platformer before. I had several ways to deal with collisions. BoxCollider2D, Raycasting etc... But after...
Thank you for the link! I've added it into my assets to check it out later Actually it's my typo that I've written RigidBody2D since I was so much...
Just a little update, I exported my old Unity Project into a package, and later created a new Unity 3D Project and imported the package into it...