A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Finally got a response to my last ticket on this issue. As I tested this with Unity's recommended method of having blendshape normals baked into...
You can check my demo scene which uses two corrective blend shapes and 1 detail blendshape. The first corrective (for 90 degree knee bend) works...
Bump/Updated posted.
It's only passable if your end goal isn't a high level of detail/fidelity. This is more true when you have blendshapes which add details or more...
I used to champion Unity as having the ability to produce the same level of quality and detail as Unreal if you knew your way around the engine....
Hello, I'm interested in this character pack but it's unclear if these are served as fixed individual characters, or if there is a base body with...
There isn't a solution atm. However to effectively hide the problem, you can tweak the import settings of your model until it basically does away...
Hey Kalagaan, what would you recommend for causing a sort of localized wobble effect on an otherwise static object that is already using...
This is still broken and un-usable...
Was this ever solved in any version of Unity? There is from my tests currently no way to use BlendShapes as correctives with everything...
Bump.
Ah so MM uses the built in stuff from HDRP, to my knowledge that has never worked ha. I noticed that MM has an option for "Grass" and "Billboard"...
We did try removing the tiles and placing them again but the odd deformations/seams remain. Oddly, when I restarted unity yesterday they...
Hello. Im testing this asset out to see what it's capable of and if it would be suitable for our current project before we purchase the addons....
Hey guys, I was wondering if anyone has encountered a similar issue with ArticulationBodies twitching. Some context: I have an active ragdoll...
How does this tool fare for female hair styles, short and long?
Thought I would just share this small bit of info here as I was struggling with syncing up my character mesh soft body with attached clothing and...
Does this asset work with HDRP and also with Skinned Meshes that use/manipulate Blendshapes at runtime?
That's.. partially correct yeah. The hieararchy looks like: -Empty Wrapper -- Rigidbody (Configurable Joint on this game object, targeting the...
Is there a working solution for disabling an articulation hierarchy? I've tried various combinations of zero'ing out velocities,...