A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hm not sure offhand how to get it working and don't have time to dissect. But yes in general, for the effect you're looking for, the way to go is...
The stretching is caused by the UV coordinates of the geometry, not by the shader. That is typical and standard behavior. In order for that not to...
Hm it's now showing up for me, but the documentation at http://docs.unity3d.com/540/Documentation/Manual/GlobalIllumination.html still refers to...
The "Lightmaps Tab" section at the very bottom of the "Lighting Window" documentation at...
OK I know I'm reviving an old thread but I can't find the official word from Unity on this anywhere. At the time of this writing (Mar 2, 2016) the...
Just verifying that I tested and the bug is indeed fixed on my end.
thanks for the prompt response!
Submitted bug report.
Thanks for your attention, Cecilie. The scene I was working on was crowded with lots of props, I'll see if I can replicate it on a small test...
I was under the impression that Unity 5 Personal is supposed to have graphics features identical to Unity 5 Pro, but that does not entirely appear...
To elaborate on Stardog's response, yes Link2012 you are correct that with the Standard Shader there is no performance penalty. If you only use...
I think what KingMatthew meant by "shadow shader" is just make a custom shader to get the results you're after. There isn't really a type of...
There's a great post on this topic at http://www.polycount.com/forum/showthread.php?t=134911
Just found this thread. Not sure if you still need help since this was from months ago. But for the purposes of other people searching and finding...
Great, thanks for the info! Would the reverse also be possible--that is, modifying so that one texture would apply to, say, a 16x16 sector instead...
Thanks for the info and the quick reply, Tasarran! To clarify, if I have a sector larger than 32x32, there will be a second map applied to tiles...
I'm interested, but have a few questions. 1. So the terrain tiles are controlled by an image file. Can each terrain tile get a texture resolution...
tswalk, I don't have ShaderForge (yet), but if I understand your question, you're just asking the function of positive and negative x, y, and z in...
Haha thanks. You may have to edit the intensities of the different lights to get the look you want. Also...this is only an issue for single...
Glad to help :)