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Assuming you are trying to draw the line on both clients; You are calling the RPC correctly, but in the RPC itself (which is executed on all...
There are ways to increase the difficulty of someone cheating in your game, but the more popular your game gets the harder it becomes. Instead of...
Looks like you've had some help in another thread, but if you've managed to get an IP and Port from the PlayFab matchmaker you've already done...
If you want it to be cheat proof and online, but don't need real time multiplayer, you need a BaaS - see my post here for example. All actions...
You definitely don't want to use coroutines for this kind of thing - a more fundamental problem would be if the player closes and re-opens the...
PlayFab is great, and free up to a certain usage threshold - I'd recommend using it unless you want to self host another solution (which comes...
I'd suggest using the Simple addon library for PUN: https://github.com/emotitron/Simple_Addon_for_Pun2 Import that into your project and add the...
You probably want to use something like PlayFab. CCU usually tends to be a factor in real time services like Photon so don't worry about that....
Mirror can work in one of two modes; 1) The way you have it at the moment, where one of the clients is also a host. 2) Create a separate server...
Is that not $20 a month, and provided by the Mirror team, not unity? I haven't used the list server but it may fit his needs. That said he was...
You probably want some kind of cloud matchmaking service to get your players playing together. I have just integrated the PlayFab matchmaker (free...