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I think it is macOS related bug. In all WebGL apps (unity or not) performance in macOS worse compare to Windows. And not-WebGL graphics...
Needed option "use system title bar" instead this custom. [ATTACH] Something like how in telegram settings [ATTACH]
Not fully workaround, bloom not working.
Unity 2019.4.10f1, Auto Graphics API (metal, opengles2), iOS 14 simulator works, but not stable (sometimes crashes with SIGTERM).
Change this line: [UnityCurrentMTLCommandBuffer() presentDrawable: surface->drawable afterMinimumDuration: 1.0 / targetFPS]; to:...
[IMG] [IMG] Same problem in old thread:...