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Have noticed a similar trend where when I try to access a webcam in Unity Editor on Windows, I hear the USB Disconnect sound in Windows and then...
Having this same issue. Unity Android builds in 2022.2.7f1 are not possible because whatever the hub downloads for OpenJDK, SDK, and NDK seem to...
You're responding to a several years-old thread. Also, to answer your question, one reason why you might still want two separate clips in that...
I wrote some scripts to help reverse clips in the editor over the years, not sure if you need to do it in runtime. There is also a script in there...
Is this project long dead? Looking for a DAE runtime importer
@brunobiluca @Djaydino Hey Bruno, I edited the script to include a loop that should account for sprites which use ObjectReferenceKeyframes...
This is still happening on Unity Hub 2.4.2 as of today. I did install a new network card a few weeks ago but it was working fine until today,...
If you purchase the ultimate bundle it just discounts all of the other module assets to be free, so you then download each of them as needed...
As a quick/dirty bandaid for this issue if anyone else is having it, you can use AssetModificationProcessor.OnWillSaveAssets to disable and...
Awesome! Another minor issue on 2020.2.4f1 which is annoying but not breaking is that every time I save the scene, the model is displayed as...
Hello, I just started a new project in 2020.2.4f1 to try out MicroSplat and ran into an issue with the Tesselation Module and the Procedural...
That could work
You can do this using a Scroll View, ContentSizeFitter, and both Vertical and Horizontal Layout Groups with Layout Elements. (Video:...
@itra So in the client, looks like I used an asset called NatMic to get the mic's sample buffer as a byte array and then I send those bytes...
@itra Streaming recognition, here's a short video clip of a test app I wrote last year using the system. It detected the spoken language and...
@Vivraan Hey, that sounds perfectly fine to me. I believe I updated it to not use the deprecated functions here:...
Has anyone found a better solution for stopping async methods/tasks? I ran away from coroutines as fast as I could when async was added to Unity,...
Hi @Djaydino , I almost exclusively work with 3D models and 3D scenes, so I haven't done much in 2D with sprite or sprite animations. Do they...
This is exactly what I needed as well. After reading countless posts about people saying to just use preferred width with flexible width set to 0...
It's definitely worth a shot, it seemed like an improvement over UnityCam except for the fact that it didn't work in Firefox. Btw, if OP ever did...