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Hello, I was wondering if anyone had any luck specify fallback fonts at runtime, or during an editor build script. I am trying to dynamically...
Does this mean we will not be able to build to webplayer and have this fix in it? I was under the impression that patches were not supported in...
Hi Karl, do you think the fixes will get in the patch release for next week? (week of 2/24/2016)
Thank you for the reply. Do we have any rough idea which patch these might be in? Our latest deployment is currently on hold because of this bug.
I have setup a small repro project of the error we are getting using a nested layout and I have submitted the bug: (Case 761738) Layout rebuild...
Just wanted to add that my team is also having this issue in the latest release as well(5.3.1). It happens when resizing RectTransforms during a...
Hello, In the process of porting to WebGL I have come across what seems to be the common problem of needing fallback fonts for multiple language...
I also wanted to note that the on screen keyboard is a big deal to our project, and it was a blessing when it started working well.
We currently use XAML to display a web browser component as well as a video player component to smooth stream videos. I am unsure how easy it...
hi phil-Unity, do you know if this made it into p2? Also does p2 come out on this friday?
Do you know if i could just throw the resources in a .aar library and unity would use it? What exactly was your package trying to do? just move...
I tried your package, but I think because we have our own manifest files and updated application views it doesn't work and throws compile errors....
ok thanks, ill test it out and see if it works.
Hi liortal, Here is my directory structure. The default, project dirs are empty. [ATTACH] [ATTACH]
Hello, I was wondering if anyone had information on what changed in Unity 5.2 to the plugins directory. The plugins I have that work in 5.1 and...
I am having the same problem but only on WP8, all other platforms work(webplayer, android, ios).
Hello, I was wondering if anyone has successfully used any JSON mapping libraries on the webgl player. Our app makes heavy use of restful services...
Hello, I was wondering if/what the name of the directory was that we would drop dlls into that was specific to the webgl player. I tried "WebGL"...
It looks like the problem is if you specify the -buildtarget parameter. I am guessing this was changed in 4.3.3 to run the build target switching...
Hello, We have been executing our build by command line, and have just upgraded to Unity 4.3.3 from Unity 4.2.2. When we upgraded we are now...