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Hello, is there any news on this topic? i have no way to ignore layers on different projectors ie projector 1 ignore layer 1, projector 2 ignore...
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Thank you very much for the shaders, I have downloaded the URP package and when I put them in the Shaders folder I get these errors: [ATTACH]...
Hello, I wanted to thank you enormously for the work of Fog Ultimate, I am writing to you in case you could guide me on how to adapt the shaders...
Hello, when using the new option subtarget = (int)StandaloneBuildSubtarget.Server, I receive an error when compiling, which does not recognize the...
nobody can help me?
hello, thanks for your prompt reply, being by raycast it worries me a lot since this method consumes a lot of resources.
Hello, I am interested in this package, I wanted to know if it is compatible with the different heights (users above can see the users below but...
Hi, I wanted to know what is the correct way to pool spawned npcs on the server. I am creating a number of npcs on the server and need it to sync...
Hi, I'm trying to create a particle one of bats that fly in a 360-degree spiral and then attack on its 0,0,0 position. I am basing myself on this...
Hi, i am using the new input system, i have adapted the onmouseenter and onmouseexit replacing them with OnPointerEnter and OnPointerExit and...
Solved
Thanks, I see it very expensive, for my project that is focused on thousands of users it would be very expensive since it is a free game that only...
Hello, I am interested in the PUN plus edition version, I have a question and I would like to clarify it. According to the version it supports 100...
Is it a huge gap. I have tried to force QualitySettings.vSyncCount = 0 and it remains the same. This happens to me from this version that I...
when use Application.targetFrameRate = 100 It doesn't work, I receive fps above 100.
Hello, I have tried version 2020.2.0b4 and it keeps giving me this error, am I the only one or does it happen to more people?
Hello, I am updating small sections of a navmesh and I wonder why it takes a while to update a piece of the mesh? I am updating a zone of a...
hello, I am having problems with the fps drop when rebuilding the navmesh (NavMeshBuilder.UpdateNavMeshDataAsync) and I was wondering if a...