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I'm trying to pair a GamePad with a user. I'm making something like this void Awake() { InputUser newUser =...
Is there a way to create (and destroy) New States by code and add those new states to an animator controller? for example: I have a player with...
I'm using the input system in this way: I'm not using the Player Input component instead i'm instantiating the class that it's created when you...
So, basically, if the models are compatible with humanoid rigg I can transform any animations from any model compatible with humanoid rigg to any...
Hi man!, with this asset can I make animation retargeting ? I mean, transform an animation from a Skeleton to other similar Skeleton but with...
Hi man!, im interested in this asset, but it seems difficult to use for me. If i buy this asset, you can help me with the matchmaking ? I already...
How can I detect multiple joysticks like in the Old Input System. In the Old Input System you can configure the axis of the joystick and which...
Thank You!
Hello. I want to change the bindings from the PlayableDirector to make a cinematic where the player play some animations but the player model can...