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I think it's the same issue mentioned here but for a different gamepad => LINK
So this is the latest reply to the bug report I did So it might be related to the pc system/driver configurations that is causing this issue with...
Hello, I have a ps4 gamepad (dualshock 4) attached to a USB port and the game detects 2 gamepads. One as DualShock4GamepadHID and one as...
We have the same issue, the ps4 gamepad acts as 2 separate devices that provides input. The extra XInputControllerWindows doesn't appear with a...
We are analyzing our addressables and ran into this issue also. Unity 2021.1.23f1 Addressables 1.20.5 Is there a reason why these duplicate...
It seems related to this bit In the editor, the input system is updated an extra time per frame by the Editor. In a build of a simple test...
Using the InputRecorder (the wrapper around InputEventTrace), I've notice during replay (frame one by one) that inputs are replayed twice slower...
Is there a reason why the InputRecorder (that uses InputEventTrace) that comes with the sample doesn't seem to record inputs from the PS5...
Hello, We were previously using Input System 1.3.0 and now trying v1.4.3. We have noticed that the InputRecorder from the samples...
Unity doesn't like to have a menu item with the same name as a submenu. We commented out these lines as we don't need them and the other warnings...
Turns out it was a memory leak with wwise 2019.2.5 and updating to the latest version of 2019.2.9 has resolved the issue. Yay!
With the native heap inspector, seems most of the memory lost per scene load is memory leaking due to wwise! We are unloading the soundbanks but...
Ah, now I understand the "Managed memory lost to fragmentation" part! The numbers are outputed automatically to the debug output of the Switch....
Hi, Thanks for the detailed answer. I think I understand your explanation of heap memory management. I'm aware that the objects are shown in the...
Hi, We have released a game on most platforms (PC and consoles) and the game is often crashing on Switch due to being out of memory. I've posted...
Hi, We have a game with the following specs: Targeting PC and consoles All asset bundles included in the application with no remote asset...
This was caused by a Wwise Unity integration bug. The solution is here:...
Oh so I see in package.json a dependency on com.unity.scriptablebuildpipeline and I have Scriptable Build Pipeline under Packages folder. I guess...
Hi, Might be a basic question but how do we use Scriptable Build Pipeline with Addressables? Do we just need to have both package installed for...
Hi, We've been having these errors recently on all our builds. 25980: [Unity] -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure:...