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thanks
hi i could not find any explanation in the doc why the editor does not show any information. How can i expand the view? thank you very much [ATTACH]
sure I know that ;), anyway I just wanted to let you know. I think a solution where every provided code (especially from assets) is in unique some...
HI, can you please use namespaces in all your code to protect users from conflicts: I had postponed using the asset and started to use it now but...
Solved - received a second computer to test it. Problem gone on the other machine
Thank you. I will receive a second system same as the first one just for testing this out. Let's see how this turns out.
Hi, i tried to compile scene on new machine with 4090 RTX and shaders from well proven Assets like Beautify, volumentric Fog, ...., It always...
Looking forward for the Update! Will you also implement something for Offmesh Link handling, so AIs will play animations for that? Examples are...
Thanks! I will check that
hi there, i made a small implementation deactivating yellow spheres when they are outside of 40m radius. This is using Culling group and they are...
The ConsiderUV Solved it. [ATTACH] The normals are marked as normals. I changed the normals to provide the some one named NormalDX instead of...
the other thing happens here: [ATTACH]
The material looks like this: [ATTACH]
hi there just started with Mesh Baker to optimize a large level. I tried a first testrun with some trash prefabs to combine materials (2...
Have you got a solution? I am running into the same issue. thanks!
Hello, when an AI is passive and injured by the player it starts to attack the player --> the animations are played but no damage is done. When...
thank you so much!!
Does somebody use Emerals AI with root motion? I have a zombi with root motion which should run to the player and attack it. It just slowly walks...
Hi there, is there any update on this? One can setup hit animations also for Combat (Walking) but nothing is triggered. I use the lastest version...
thanks!