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Oh my god, you were right. There was a 2nd SO of the same type, I hadnt seen. That was the one throwing the error, which then caused any further...
Unity 2022.3.7f1 Localization Package v1.4.4 I'm at my wits end here. I'm trying to use a LocalizedString member on a ScriptableOjbect class, but...
Just got notice that the bug has been fixed internally, and pending approval slated to land in Burst 1.8.5. Great job, Burst team :)
@runner78 The bug has been verified internally by Unity, and they're now working on it. Until a fix is out, disable Burst Compilation in the...
Hey thanks, Josh!
Aaaaand report immediately closed as the case handler couldnt reproduce. After 30 minutes. Great, I guess I'll just live with this horribly...
@tertle I feel your pain. I was also downgrading Visual Studio to several different older versions, downgrading Unity, until it dawned on me that...
I'm also seeing this with Unity 2022.2.13 and Burst 1.8.4. Exact same behavior. Visual Studio is randomly unable to save the file that has Burst...
Chiming in to support this feature-request. We are still MANY under lockdown who works from home, so switching accounts all the time is a pain....
@Kuba any updates on new API´s? Its pretty much impossible to use Unity for anything semi-procedural if you want lightmapping and lightprobes....
@KevPan @unity_v_goq8ro7aYWyQ I'm not sure what to say. OVRHand.cs has a public transform called PointerPose for me. Thats what I use.
Thank you for the insightful post! I will mess around with it tomorrow, and see if that helps. I didnt know about the Color property built-in...
So, I have a question about implementing point light attenuation. I'm basically extending the Standard shader to do a muzzle flash effect on the...
Figured it out. On startup, find the OvrInputModule and set its rayTransform to OvrHand.PointerPose. Also find OvrRaycaster and set its .pointer...
Hmm, Might have to just go down that route. Its not for a super complicated UI, so I guess it would work. But, you know, it seems a little odd...
So, I would really like to have a way to interact with Unity UI. The Oculus documentation says to use the OVRHand.cs exposed PointerPosition as...
I think you would make a lot of users happy if you could add "Open project for platform". Currently, if a user opens a fresh checkout of an...
I'm on Windows 10. [EDIT: On DX11] This seems to be the only error I get. Like I said, it occurs randomly during play time, and edit time. Doesnt...
First off, this plugin is absolutely awesome. The speed increase alone is insane. Good job on that! That being said, I have a bug report. Theres...
No unfortunately not. There are no children, it looks like its being fed directly into the TerrainData (understandably)