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Using Skinned meshes to draw multiple instances in one drawcall is very bad technique. Saving drawcalls is not a goal itself, it allows you to...
Is there a way to know batch count at runtime in build?
So because it's DOTS and Hybrid Rendering is in package we can add our own Rendering System which uses almost the same logic, but with regular non...
If you're talking about my case, gles2 doesn't support CBUFFERs, so SRP batcher works only starting with gles3.1 And we aren't talking about...
You can't use instancing on DX9 or gles2(which is still big part of the market) Before baking we have ~8 000 drawcalls, and after baking its 200...
We have completely different case. We make AAA racing on mobile, and almost all meshes are unique. For static geometry all meshes are unique, we...
Hi, your example doesn't work with vulkan unity 2018.3.13f1, Android api level 24, mono backend
We have the same issue on 2019.1 Windows 7 and it's gonna heavily hit our workflow. We can't swith on newer versions of unity cause it's not...
In my case switching rigidbody Interpolate parameter to Extrapolate solved issue