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If I recall correctly I had to implement my own ping mechanism but I would have to go dig out my code to confirm. You could try something along...
Do you have any details on the crash - is there an exception or any error messages? Does it just hang indefinitely? If you run in the debugger,...
You can look into using events for that purpose. There are standard C# events and Unity events depending on the situation. That is the nature of...
Agree totally. However, I am less clear on this statement. A class offers an interface to the 'outside world'. That interface is all the caller...
As an alternative option, would this cover your requirements? : Create a grid with all doors closed and add each room to a list of sealed rooms....
If that suffices, then great and glad you got it working. However, and I mention this only for completeness, I would make this observation: this...
Presumable the problem is with axis.y on line 9? If so, then reading backwards, that comes, via line 7, from travel that is set on line 3. That,...
The method takes an absolute position. The calculation I gave you calculates the offset. Therefore, instead of moving the object by a small...
A good start point is to become familiar with debugging techniques. A simple start can be made using something like Debug.Log("some Value = " +...
The parameter for MovePosition is the target position. You want to be aiming for shooterPosition rather than rb2D.position + shooterPosition....
Best off starting with the Learn link at the top of this page. :)
As a word to the wise, be careful about relying solely on income from your games to support yourself. Consider first having a steady job that...
I'm not exactly sure how they are not being affected, but I do notice that line 214 seems to be looking at a "wall" but then on line 218 and 220...
Possibly so. C# is a strongly typed language. Introducing an enum creates a new type in much the same way creating a class does. These types...
Which bit isn't working the actual handling of key presses or the dialog system itself? Also, how is it going wrong?
On the right track, I think. But I wonder if it might be worth trying a slightly different approach. Maybe give this a try and see if you think...
No worries, keep chipping away at it and you'll get there. :) Ok, so to do this, you must have created a variable of type SnapPointType (maybe in...
If you hover your cursor on the yellow break point what does it say? If it says something like "The breakpoint will nol not currently be hit - no...
Glad you resolved it. :)
In truth, I am not completely sure that I have a full picture of all your code and how it is structured. Rather I am trying to work backwards...