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I still think that it's possible that pooling is vastly superior - if done "right". But given that no one can tell those who find pooling...
Hey, I know I'm a bit late to the party. But so is Unity apparently. 'cause they focus on 3d more than pixel art. Oh well, that's them. And...
Yeah, GetComponent<> and the similar classes are fine. I actually rely on them quite a lot. They just can't be called all the time. I call them...
After much, much thought. I've come to a new conclusion about coupling. When you have a manager, and you have small component classes (not...
Well it's a circuit-building puzzle game. The 1-tick delay between an input turning on and the gate opening up is a vital part of the game. It...
Oh my god. Thank you. I've been beating my head against the wall trying to make it 'right' while simultaneously trying to track everything down...
Okay, Lysander, I've been trying to figure out on my own how to use your Event Code. You've given me incomplete code. On each of the objects...
I love Notepad++. In the past, I loved loosely typed languages and hated strictly typed languages. I didn't like intellisense at first, either....
You are right. That does seem a lot better, though it's slightly more complicated, and much more intimidating. For instance, how does a...
I'd like to argue that I'm one of the strongest human links in the compiler chain, given that I've used JS since I was 8, and I've made some...
I am so glad that UnityScript is going bye bye. === Edit === tl;dr: BAIT AND SWITCH UnityScript is nothing like JavaScript. C# is actually...
Not really a question. Because I already have the answer. But in a recent project, I ran across several issues that seemed as though they could...
So I just accomplished this in my own game. (I know this is post old, but whatevs.) Totally not true. Instead of doing this:...
I'm sorry... did you say you use Shift+D for deleting lines? What about when you have to write a function called ReportDamages()? How do you do...
As much as I would absolutely love to see this (This is a +1 on the feature request), I can see the difficulty here. Enums can be flag enums....
Also, something I just discovered: `System.Math.Round(val, precision)` exists. `Mathf.Round(val, precision)` does not work. I'm sure there's more...
Agreed. Still duping web developers. I am a web developer. It's easier to learn UnityScript than to try downloading/installing the Android...