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Instead of editing the components directly, maybe try having two separate volumes. Have one that has higher priority, but starts at 0 weight. When...
Hello, I have a few instances where I am using a canvas in world space. Is there a way to enable HDR color picking for UI elements to create...
Okay, found out that whenever the bug happens, this error is thrown: [SPOILER]
Hello, I recently upgraded my project to Unity version 2019.3.0a5 and my HDRP packages to 6.7.1. I also added the VFX Graph 6.7.1 package to my...
Thanks everyone, I managed to get everything into working order. I first had to remove Post Processing, then also I noticed that shader graph and...
I recently updated both my post processing and HDR pipeline to their latest versions. (HDR to 5.10.0, and post processing to 2.1.4). After...
After some frustration after creating a new build of my game, I've come here for some help. First and foremost, this crash is only occuring on a...
Alright, I seemed to have found the problem. After setting up a great deal of prints in different locations, I found that it was running the...
I ran this: public void StartBullet(GameObject bullet, Vector3 pos, Vector3 rot, float speed, Quaternion ogRot) { if (hasAuthority ||...
The first script is attached to an object (the player weapon) that gets spawned using NetworkServer.SpawnWithClientAuthority. I had problems with...
I'm trying to get a client to send commands to a server, but I'm having trouble. I've had some commands work before, but for some reason these two...
Hello, I've been having a lot of problems with getting this to work. I'm at a point that's fairly close, but not satisfactory. The situation: I...
Nevermind, I solved it myself. I moved the fire rate time reset from the coroutine to the update, and it fixed itself.
I do want the coroutine to activate more than once (as it is used to create the delay between the bullets), but only the amount of times specified...
Hello, I've been creating a game and I decided to recreate my weapon scripts to use a modular script able to be modified from the inspector that...
I was right when I was thinking that I was getting something very small and very stupid wrong... I didn't capitalize the O's. That was all that...
Hello. I'm fairly new and have been trying to get an enemy to attack my player when the player is in range of a sphere collider. Unfortunately,...
Nevermind. I solved it after some research. I had to reset the origins of the objects in Blender, and there were a few of the objects that had to...
Hello, I'm pretty new to Unity and was importing an animated rig I made in Blender to Unity. However, in Unity, one of the legs goes haywire when...