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UPDATE: Unity 2017.1 + Firebase SDK 4.1.0 works with the DLL workaround reported here:...
Same issue with Firebase's unity quickstart testapp (https://github.com/firebase/quickstart-unity/tree/master/database/testapp) Screenshot below,...
With Unity 2017.2.0b8 + .NET4.6 + Firebase Unity SDK 4.0.3 ( https://firebase.google.com/support/release-notes/unity ) there is some improvement,...
I tried both sync & async AssetBundle loads, and both produce roughly the same FPS spike & cpu usage.
I've attached the spikes in the profiler during runtime when using AssetBundle. They're very brief, and I haven't tried running on a device yet,...
I'm looking for best practice recommendations from others when considering when to use asset bundles. I don't need assets to be remotely...
I almost gave up after trying to absorb the "AssetBundles & The Asset Bundler Manager" scripting tutorial, and reviewing the Asset Manager...
@JoshPeterson I submitted a report to Unity + Firebase. The Firebase team says they are unable to reproduce, I'm not 100% sure the support staff...
I'm looking forward to the .NET Scripting Runtime upgrade, and am seeing Websocket TLS errors coming from the Firebase C# Plugin. I'm not sure if...
Found it via this bug report:...
@JoshPeterson where or how do you switch the Scripting Runtime Version, I've been looking around settings for it, and not seeing it.